gamecircle.Whispersync.CurrentDataMapGetPath

类型 函数
gamecircle.*
返回值 字符串
版本 版本2024.3703
关键字 Whispersync、GameData、Path、Current

概览

返回包含当前DataMap节点父级的字符串,以“|”分隔。以“|”结尾的字符串中会列出当前节点名称。如果用户位于GameData树的根目录,则返回的字符串将为“root|”

语法

gamecircle.Whispersync.CurrentDataMapGetPath()

示例

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)  
gamecircle.Whispersync.GameDataStepDownTo("Level 1")  
print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath())  
gamecircle.Whispersync.GameDataStepDownTo("Treasures")  
gamecircle.Whispersync.GameDataStepUp()  
gamecircle.Whispersync.GameDataStepDownTo("Secrets")  
print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath())  
gamecircle.Whispersync.GameDataStepUp()  
print("Level 1 Children: ")  
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()  
for i,key in ipairs(keys)  
    print("-" .. key)  
end  
gamecircle.Whispersync.GameDataReturnToRoot()