类型 表 库 gamecircle.* 修订版本 版本 2024.3703 关键词 whispersync,开发者字符串,字符串,合并
GetDeveloperString 函数返回的表。该表包含本地数据和云数据,并可以告诉您数据是否存在冲突。当 Whispersync 从亚马逊云服务器下载新数据时,这是一个非常有用的功能。
local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) local devString = gamecircle.Whispersync.GetDeveloperString("myFirstDevString") local newStringValue = devString.value .. "a" gamecircle.Whispersync.SetDeveloperString("myFirstDevString", newStringValue) print("These are all the Developer Strings I've generated under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetDeveloperStringKeys() for i,key in ipairs(keys) do print("-" .. key) end function WhispersyncCallback(event) if event == "NEW_DATA" then local checkDevString = gamecircle.Whispersync.GetDeveloperString("myFirstDevString") if checkDevString.inConflit then print("The Developer String is in conflict! Using cloud data and marking as resolved") gamecircle.Whispersync.SetDeveloperString("myFirstDevString", checkDevString.cloudValue) gameCircle.Whispersync.MarkAsResolved("myFirstDevString") end end end gamecircle.Whispersync.SetWhispersyncEventListener(WhispersyncCallback)