gamecircle.Whispersync.GameDataReturnToRoot

类型 函数
gamecircle.*
返回值
修订版本 版本 2024.3703
关键词 排行榜,叠加层

概述

Whispersync 将跳转回 GameData 树的顶部,即“根”对象。

语法

gamecircle.Whispersync.GameDataReturnToRoot()

示例

local gamecircle = require("plugin.gamecircle")  
gamecircle.Init(false, false, true)  
gamecircle.Whispersync.GameDataStepDownTo("Level 1")  
print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath())  
gamecircle.Whispersync.GameDataStepDownTo("Treasures")  
gamecircle.Whispersync.GameDataStepUp()  
gamecircle.Whispersync.GameDataStepDownTo("Secrets")  
print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath())  
gamecircle.Whispersync.GameDataStepUp()  
print("Level 1 Children: ")  
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()  
for i,key in ipairs(keys)  
    print("-" .. key)  
end  
gamecircle.Whispersync.GameDataReturnToRoot()