类型 函数 库 gamecircle.* 返回值 布尔值 修订版 发行版 2024.3703 关键词 Whispersync、DeveloperString、MarkAsResolved
如果给它的字符串存在于 key 指定的字符串集中,则返回 true,否则返回 false。
gamecircle.Whispersync.StringSetContains(key, value)
String. 用于访问特定字符串集的 key。 ##### value (必需) String. 检查是否存在于集中的一组值。
local stringSetKey = "myFirstStringSet" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.AddToStringSet("A") gamecircle.Whispersync.AddToStringSet("B") gamecircle.Whispersync.AddToStringSet("C") gamecircle.Whispersync.AddToStringSet("D") gamecircle.Whispersync.AddToStringSet("E") print("Does the set contain F?: " .. gamecircle.Whispersync.StringSetContains(stringSetKey, "F")) print("Here is what the string set does contain:") local stringSet = gamecircle.Whispersync.GetStringSet(stringSetKey) for i,entry in ipairs(stringSet) do print("-" entry.value) end print("The extra for element A is:") local entryA = gamecircle.Whispersync.GetStringSetValue("A") print("-value: " .. entryA.value) print("-isSet: " .. entryA.isSet) print("-metadataPresent: " .. entryA.metadataPresent) print("-timestamp: " .. entryA.timestamp) local keys = gamecircle.Whispersync.GetHighNumberListKeys() for i,key in ipairs(keys) do print("-" .. key) end