类型 函数 库 gamecircle.* 返回值 键表 (KeyTable) 修订 版本 2024.3703 关键词 Whispersync, 游戏数据, 键
返回当前 GameData 对象的子项的键。
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.GameDataStepDownTo("Level 1")
print("Level 1 Path: " .. gamecircle.Whispersync.CurrentDataMapGetPath())
gamecircle.Whispersync.GameDataStepDownTo("Treasures")
gamecircle.Whispersync.GameDataStepUp()
gamecircle.Whispersync.GameDataStepDownTo("Secrets")
print("Secrets Path: " .. gamecircle.Whispersync.CurrentDataGetPath())
gamecircle.Whispersync.GameDataStepUp()
print("Level 1 Children: ")
local keys = gamecircle.Whispersync.CurrentDataMapChildKeys()
for i,key in ipairs(keys)
print("-" .. key)
end
gamecircle.Whispersync.GameDataReturnToRoot()