类型 函数 库 gamecircle.* 返回值 可同步数字 修订历史 正式版本 2024.3703 关键字 Highest、可同步数字、Whispersync
返回曾经分配给键值的最高数字。
local syncNum = gamecircle.Whispersync.GetHighestNumber(key, NT_constant)
字符串. 用于访问特定最高数字的键。
字符串. NT_constant,为“INT”或“DOUBLE”,决定如何存储最高数字。“INT”截断小数部分。“DOUBLE”保持小数部分不变。如果给定的字符串无效,“INT”将被用作默认值。
local highNumKey = "myFirstHighNumber" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetHighestNumber(highNumKey, 10, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 1000, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 1, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 10000, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 100, "INT") print("The Highest Number is: " .. gamecircle.Whispersync.GetHighestNumber(highNumKey, "INT").value) print("These are all the Highest Number values stored under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetHighestNumberKeys() for i,key in ipairs(keys) do print("-" .. key) end