类型 表 库 gamecircle.* 修订 版本 2024.3703 关键词 whispersync,数字
由 GetHighestNumber 等函数返回的 Lua 表。
local highNumKey = "myFirstHighNumber"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.SetHighestNumber(highNumKey, 10, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 1000, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 1, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 10000, "INT")
gamecircle.Whispersync.SetHighestNumber(highNumKey, 100, "INT")
print("The Highest Number is: " .. gamecircle.Whispersync.GetHighestNumber(highNumKey, "INT").value)
print("These are all the Highest Number values stored under the current GameData set of Whispersync.")
local keys = gamecircle.Whispersync.GetHighestNumberKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end