类型 函数 库 gamecircle.* 返回值 键表 (KeyTable) 修订 版本 2024.3703 关键词 最高, 可同步数字, Whispersync
返回当前 Whispersync GameData 级别下存储的所有最高数字的键。返回值是一个 键表 (KeyTable)。
local keys = gamecircle.Whispersync.GetHighestNumberKeys()
local highNumKey = "myFirstHighNumber" local gamecircle = require("plugin.gamecircle") gamecircle.Init(false, false, true) gamecircle.Whispersync.SetHighestNumber(highNumKey, 10, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 1000, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 1, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 10000, "INT") gamecircle.Whispersync.SetHighestNumber(highNumKey, 100, "INT") print("The Highest Number is: " .. gamecircle.Whispersync.GetHighestNumber(highNumKey, "INT").value) print("These are all the Highest Number values stored under the current GameData set of Whispersync.") local keys = gamecircle.Whispersync.GetHighestNumberKeys() for i,key in ipairs(keys) do print("-" .. key) end