类型 函数 库 gamecircle.* 返回值 键表 (KeyTable) 修订 版本 2024.3703 关键词 最高, 可同步数值, Whispersync
返回当前 Whispersync GameData 级别下存储的字符串集的键。返回值是一个 键表 (KeyTable)。
local keys = gamecircle.Whispersync.GetStringSetKeys()
local stringSetKey = "myFirstStringSet"
local gamecircle = require("plugin.gamecircle")
gamecircle.Init(false, false, true)
gamecircle.Whispersync.AddToStringSet("A")
gamecircle.Whispersync.AddToStringSet("B")
gamecircle.Whispersync.AddToStringSet("C")
gamecircle.Whispersync.AddToStringSet("D")
gamecircle.Whispersync.AddToStringSet("E")
print("Does the set contain F?: " .. gamecircle.Whispersync.StringSetContains(stringSetKey, "F"))
print("Here is what the string set does contain:")
local stringSet = gamecircle.Whispersync.GetStringSet(stringSetKey)
for i,entry in ipairs(stringSet) do
print("-" entry.value)
end
print("The extra for element A is:")
local entryA = gamecircle.Whispersync.GetStringSetValue("A")
print("-value: " .. entryA.value)
print("-isSet: " .. entryA.isSet)
print("-metadataPresent: " .. entryA.metadataPresent)
print("-timestamp: " .. entryA.timestamp)
local keys = gamecircle.Whispersync.GetHighNumberListKeys()
for i,key in ipairs(keys) do
print("-" .. key)
end