类型 绘画 对象 ShapeObject 库 display.* 修订 版本 2024.3703 关键词 填充 另请参阅 描边 滤镜/生成器/合成 (指南)
对于对象填充,Corona 使用绘画的概念。形状的填充指的是形状的内部区域。将绘画分配给填充时,您可以控制形状内部区域的渲染方式。
local paint = { 1, 0, 0.5 } local rect = display.newRect( 200, 300, 300, 300 ) rect.fill = paint
local paint = { type = "image", filename = "texture1.png" } local rect = display.newRect( 200, 200, 300, 300 ) rect.fill = paint
local paint = { type = "composite", paint1 = { type="image", filename="wood.png" }, paint2 = { type="image", filename="dust.png" } } local rect = display.newRect( 200, 200, 300, 300 ) rect.fill = paint rect.fill.effect = "composite.average"
local paint = { type = "gradient", color1 = { 1, 0, 0.4 }, color2 = { 1, 0, 0, 0.2 }, direction = "down" } local rect = display.newRect( 200, 200, 300, 300 ) rect.fill = paint
local options = { width = 40, height = 100, numFrames = 8, sheetContentWidth = 160, -- width of original 1x size of entire sheet sheetContentHeight = 200 -- height of original 1x size of entire sheet } local imageSheet = graphics.newImageSheet( "textures.png", options ) local paint = { type = "image", sheet = imageSheet, frame = 2 } local rect = display.newRect( 200, 200, 300, 300 ) rect.fill = paint
if ( system.getInfo("environment") ~= "simulator" ) then display.setDefault( "cameraSource", "front" ) --front-facing camera --display.setDefault( "cameraSource", "back" ) --back-facing camera end local rect = display.newRect( 200, 200, 300, 300 ) rect.fill = { type = "camera" }